NEW: Maps can be unsubscribed from Workshop ingame NEW: Explaining text displayed when not possible to bulldoze a signal because one of connections is not free NEW: Display tunnel connector and price during building We constantly strive to provide the best possible user experience for our players. You start with just three stations in Osaka. Meanwhile, our new Endless map sits on the other side of the Pacific ocean: Osaka! Japan’s rail network is unmatched when compared to the rest of the world, with trains running like clockwork Even a delay of only a few seconds can be considered a late arrival or departure! While we won’t hold you to that same standard of excellence, how close can you get to it when automating Osaka? Many thanks to the Japanese community who gave feedback on this map while it was being made! We got tons of support and insight on how to represent Osaka while also making a fun gameplay experience, and the map wouldn’t look anywhere near as good as it does now if it weren’t for the community’s insight! Oh, and did I mention it’s our longest timetable map yet? Clocking in at one hour and thirty minutes, you’ll need to stay on top of everything more so than usual! There may be far less trains than usual with only 17 for the entire duration of the level, but that doesn’t mean you can slack off! The odd layout of WES map to try your dispatcher skills. Make sure to pay attention! Some trains may need special maneuvers… The commuter service itself is small and simple, being only one route with just five stations served… But it shares tracks with a freight railroad! It’s your job to juggle the two commuter trains in an ocean of freights on an odd track layout. Included with 1.2 are two new maps! Based on real locations, there’s one timetable level and one endless map – something new for everyone to try! WES is based on the Westside Express Service (WES for short) on the outskirts of Portland, Oregon, United States. UPDATE: Show FMOD logo on splash screen, required by license Maps NEW: New music track Recollections, made by R. Rupert Cole created a new track called Recollections to please your ears and it’s awesome! We will write more about this topic soon. The game now contains brand new sounds from Sergio Ronchetti. UPDATE: Sign “–” (en dash) shown instead of “0 %” in cycle report if the previous cycle field value was 0 Sounds & Music UPDATE: Don’t make a ding sound in the first cycle NEW: Cheating via Debug panel registered, score hidden after cheating NEW: Cycle Report and score for endless maps We could compare the score also among the players, could not we? UPDATE: Extra research options for offered contracts limit Endless Score and the Cycle ReportĮndless mode is satisfying itself, but we added a scoring model for the players to see their progress more visually.Ĭycle Report compares your performance between the hours of the game clock and provides more details to the score. UPDATE: Added clear field button to minimum reward field UPDATE: Added and updated tutorial video for adjusting timetable with new UI NEW: Ability to adjust entire train timetable at once NEW: More Contract Offers upgrade for increasing the offered contracts limit to 10 NEW: Regional Contracts Manager upgrade that allows setting preferred station contracts should use and rejects offered contracts that do not NEW: Boosted Contracts upgrade for contracts to generate twice as fast NEW: Financial Contracts Manager upgrade that allows setting minimal reward for contracts and rejects offered contracts that do not provide it NEW: Structural Contracts Manager upgrade that allows setting preferred contract types and rejects other offered contracts
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